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Old Jul 09, 2010, 07:31 PM // 19:31   #181
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Originally Posted by Del View Post
If it isn't abundantly clear at this point, he's just making up bullshit arguments because he has no actual valid argument.

Close this shit.
Pretty much this. He is just answering questions no one asked and asking for proofs to something thats well known and ignoring any response with a general childish "i dont care what you say lalalal ( hands on ears ) , you fail llalala" .

"The rest of your post I didn't even read, and will skip next one as well. If you fail at so basic logic and thinking, I prefer to read a good book instead.
Same with the other posts.
" <- Thats what all ppl here should do with your posts Josip , bye.

PS: Yeeeeah .... read a book .
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Old Jul 09, 2010, 08:53 PM // 20:53   #182
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Originally Posted by The Josip View Post
Thread's ripe for closing. I can have monologue with myself and the byproduct will be more beneficial in every way.
most ignorant dumbasses usually do
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Old Jul 09, 2010, 08:57 PM // 20:57   #183
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Originally Posted by UnChosen View Post
And somehow monster standing there getting hit by massive melee DPS is supposed to be a good thing? And I thought people on this forum likes "skillfull" play and "balance". If monsters actually kite more efficiently then snares wouldn't be so utterly useless, and caster would do REAL support rather than just stacking massive damage buff onto melee + whatever the monk does. And its not like I'm suggesting some radical thing, look at PvP.
But in PvP you opponents don't move 50% fater then normal in PvE HM they do.
Have you ever tried to kill a kiting monk in HM with a melee?

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Originally Posted by UnChosen View Post
As for the backline targeting, way to completely misread my post. Why the heck does the monsters lock on to the monk/casters when they have Prot Spirit + Guardian + Shielding Hand + Bonds on them, leaving the melee with absolutely nothing to worry about as they mash their keyboard. RANDOMIZE the damn targeting system so that the melee actually has a chance to get spiked to death, like how people in GvG occasionally lock on to overextended melee to "surprise" kill them. Just make the targeting 70%:30%, casters:melee. The funny thing is the current system can be EASILY abused just by having a low armor low HP guy tank, and having high armor, high HP melee mash buttons to "nuke".
They targret monk with that many protection because of 2 reasons:
a) They "know" that warrior in front will not die unless monk healing him dies before him
b) They recognise that the spells the monk is casting are protection/healing and "know" that other members of the party will die a lot easier is he/she is dead.
They targret other casters because they "know" that low AR/HP targret will die a low faster and if they kill enough of those the entire party will fall.

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Originally Posted by Lopezus View Post
Exactly what i was talking about, that's the problem w PI, it would be awsome if we have 3 skill slot on the bar, with 8 slots, it goes like this: prety random memser skills that don't synergize with themselves nor with the team.
If only PI wasn't a mesmer only skill, it would be popular similiar to AP. Anyway this hero build is bad, heros will be casting empathy or draining enchantment, even if there is balled up mob ready to be interupted and KD.
Those balled up mobs will still be there in 1 second it takes to cast Empathy or Drain Enchantment.

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Originally Posted by HigherMinion View Post
Great Dwarf Weapon=gg.
In order to kd a mob with GDW you actually have to hit it, and if a mob is kiting you in HM without some serious snare you will not catch it.

Quote:
Originally Posted by Jeydra
You could say block or miss renders the entire build of any Warrior / Dervish / Assassin worthless (well, most of them anyway), too.-
You could but you would be wrong.
In normal Warrior / Dervish / Assassin build occasional block or miss of a single skill will reduce your damage but not by much, in your build occasional block or miss of D-slash renders the entire build useless.
There is a reason why D-slash isn't warriors most popular elite.
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Old Jul 09, 2010, 09:02 PM // 21:02   #184
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This thread in a way mirrors why a vast number of people refuse to pug in game anymore, we have people hell bent on their way of thinking is correct, no variation and a refusal to see any other point but their own.

So dialogue continues in a circle untill people rage the group
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Old Jul 10, 2010, 12:00 AM // 00:00   #185
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Quote:
Originally Posted by The Josip
Good, then take your own tip and go elsewhere, this thread does not debate fun factor.
I like how you ignored 95% of my post; figures.

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Originally Posted by Jeydra View Post
PS: Empty skillbars can get the job done, so they're not useless ... hm.
You pretty much missed my point. Thanks anyway.

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Originally Posted by Jeydra View Post
With that attitude you don't care about balance either, so why are you posting?
Where do you get this logic? I'm not trying to win some race when I play, but I can see who the profiteers are, and that affects everyone, regardless of how you play.

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Originally Posted by Jeydra View Post
If you don't care about speed, then there's no imbalance between classes.
Again? Do you think I play in a sandbox? It's an MMO. Speed clears have huge impacts on the economy, and everyone is a part of it. Saying that is kind of elitist.

And @Gill, about the caster buffs, they are summed up as too short/weak.
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Old Jul 10, 2010, 12:47 AM // 00:47   #186
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@Josip/Jeydra
I don't know what lead you to believe casters need self-buffs or that they should have similar damage to physicals. Casters don't need self-buffs to be good and if they had similar damage to physicals, physicals would be pretty much useless.

Your only 'support' for the ideas that mesmers are bad is the fact that they can't vanquish Old Ascalon as quickly as a physical and the (wrong) idea that shutdown isn't good in PvE. It isn't an issue if mesmers are slower in low-end areas; they're good (and just as fast) in every area that can't be completed with an empty skillbar and no heroes, which is the vast majority of the game and the only parts that really matter. And shutdown is good in PvE (except in the aforementioned areas), but you won't admit it because you're too bad to realize it, you have an insatiable craving for mesmer buffs, or you want one class that can do everything (due to either a laziness or a false interpretation of 'balance'). I'll give you the benefit of the doubt and assume it's the last two.

Quote:
Originally Posted by Xiaquin View Post
I like how you ignored 95% of my post; figures.
Yea, they did that to my posts, too. I'm offended, tbh.

Their basic argument strategy seems to be:

1) Ignore valid points.
2) Act pretentious in an attempt to make it seem like they know what they're talking about.
3) Misinterpret posts. They probably do this on purpose so, at a glance, it almost looks like they're actually refuting something.

Quote:
Originally Posted by Del View Post
Close this shit.
/signed
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Old Jul 10, 2010, 01:27 AM // 01:27   #187
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Quote:
Originally Posted by Charr View Post
But in PvP you opponents don't move 50% fater then normal in PvE HM they do.
Have you ever tried to kill a kiting monk in HM with a melee?

They targret monk with that many protection because of 2 reasons:
a) They "know" that warrior in front will not die unless monk healing him dies before him
b) They recognise that the spells the monk is casting are protection/healing and "know" that other members of the party will die a lot easier is he/she is dead.
They targret other casters because they "know" that low AR/HP targret will die a low faster and if they kill enough of those the entire party will fall.
Yes I did...Easily. They react so ridiculously slowly that it almost didn't matter that they move "50%" (more like 33%) faster. Not to mention melee can easily bring cripple and/or knockdown. And sins have their own permanent 33% speed boost.

As for the targeting, its still retarded how they target one class and one class only. Even in PvP people don't always target the monk, they switch target, and that includes the warriors.
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Old Jul 10, 2010, 01:36 AM // 01:36   #188
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Alrighty then.

Closed for more than obvious reasons.
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